using System; namespace MultiAgentSystemPCL { public class ObjectInWorld { public double PosX; public double PosY; public ObjectInWorld() {} public ObjectInWorld(double _x, double _y) { PosX = _x; PosY = _y; } public double DistanceTo(ObjectInWorld _object) { return Math.Sqrt((_object.PosX - PosX) * (_object.PosX - PosX) + (_object.PosY - PosY) * (_object.PosY - PosY)); } public double SquareDistanceTo(ObjectInWorld _object) { return (_object.PosX - PosX) * (_object.PosX - PosX) + (_object.PosY - PosY) * (_object.PosY - PosY); } } }